// The configuration generation file cannot be modified!

using UnityEngine;
namespace Core
{
	public partial class SkillConfig : IConfig
	{
		public int id;
		public string effect;
		public bool isVaild;
		public string trigger;
		public float triggerTime;
		public float cdTime;
		public float continueTime;
		public int bulletId;
		public int[] buffId;
	}

	[Config(typeof(SkillConfig))]
	public partial class SkillConfigLoader : BaseLoader
	{

	}

}